Whose Expression Is It Anyway? Videogames and the Freedom of Expression

Kristine Jørgensen, Torill Elvira Mortensen

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Abstract

In debates concerning videogames and the freedom of expression, two lines of argumentation have traditionally been put forward: That games express ideas and for this reason are entitled to the same protection as other expressive media or that their interactive nature makes them different in how they reflect the world compared to other media. This paper adds nuance to this discussion through two arguments. First, we argue that videogames cannot be understood as mainly expressive or interactive, but that these characteristics must be understood in tandem if we are to understand the role of videogames in culture and society, connected by the player. Second, we argue that play and playfulness are ignored in debates about videogames and the freedom of expression, and that attention towards the playful aspects offers a better view of how videogames differ from other media and what this means for the status of expressions in videogames.
OriginalsprogDansk
TidsskriftGames and Culture
ISSN1555-4120
DOI
StatusUdgivet - 28 feb. 2022

Emneord

  • Videogames and freedom of expression
  • Interactive media
  • Expressive media
  • Play and playfulness
  • Media comparison

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