Abstract
Fishing ‘mini-games’ are common in many contemporary video games. But what makes certain fishing-related video gaming elements into a ‘fishing mini-game’ per se and not merely a ‘fishing mechanic’? I answer this by examining how fishing elements vary from one implementation to another. Through analysing eight recent games with fishing, I identify and categorise a list of features where different implementations may vary. The resultant framework can assist designers to implement differently to cater to various player types and achieve specific goals. I also make a first attempt at distinguishing fishing mini-games from other fishing elements in video games. I identify two core considerations that, in my view, are crucial in rendering certain gameplay elements, but not others, a ‘mini-game:’ (i) gameplay-wise, the mini-game should be substantially different from other elements of the overarching video game and (ii) engagement with the mini-game should not be compulsory or effectively so.
| Originalsprog | Engelsk |
|---|---|
| Titel | Digital Games Research Association (DiGRA) International Conference 2023 : Limits and Margins of Games |
| Antal sider | 12 |
| Udgivelsessted | Sevilla, España |
| Forlag | Digital Games Research Association |
| Publikationsdato | 21 jun. 2023 |
| Sider | 1–12 |
| DOI | |
| Status | Udgivet - 21 jun. 2023 |
Emneord
- Fishing mini-games
- Video game design
- Game mechanics
- Player engagement
- Gameplay differentiation