What’s a Mini-Game? The Anatomy of Fishing Mini-Games

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

Fishing ‘mini-games’ are common in many contemporary video games. But what makes certain fishing-related video gaming elements into a ‘fishing mini-game’ per se and not merely a ‘fishing mechanic’? I answer this by examining how fishing elements vary from one implementation to another. Through analysing eight recent games with fishing, I identify and categorise a list of features where different implementations may vary. The resultant framework can assist designers to implement differently to cater to various player types and achieve specific goals. I also make a first attempt at distinguishing fishing mini-games from other fishing elements in video games. I identify two core considerations that, in my view, are crucial in rendering certain gameplay elements, but not others, a ‘mini-game:’ (i) gameplay-wise, the mini-game should be substantially different from other elements of the overarching video game and (ii) engagement with the mini-game should not be compulsory or effectively so.
OriginalsprogEngelsk
TitelDigital Games Research Association (DiGRA) International Conference 2023 : Limits and Margins of Games
Antal sider12
UdgivelsesstedSevilla, España
ForlagDigital Games Research Association (DiGRA)
Publikationsdato21 jun. 2023
Sider1–12
DOI
StatusUdgivet - 21 jun. 2023

Emneord

  • Fishing mini-games
  • Video game design
  • Game mechanics
  • Player engagement
  • Gameplay differentiation

Fingeraftryk

Dyk ned i forskningsemnerne om 'What’s a Mini-Game? The Anatomy of Fishing Mini-Games'. Sammen danner de et unikt fingeraftryk.

Citationsformater