TY - GEN
T1 - Virtual or Physical? Social Robots Teaching a Fictional Language Through a Role-Playing Game Inspired by Game of Thrones
AU - Ali, Hassan
AU - Bhansali, Shreyans
AU - Köksal, Ilay
AU - Möller, Matthias
AU - Pekarek-Rosin, Theresa
AU - Sharma, Sachin
AU - Thebille, Ann-Katrin
AU - Tobergte, Julian
AU - Hübner, Sören
AU - Logacjov, Aleksej
AU - Özdemir, Ozan
AU - Parra, Jose Rodriguez
AU - Sanchez, Mariela
AU - Surendrakumar, Nambiar Shruti
AU - Alpay, Tayfun
AU - Griffiths, Sascha
AU - Heinrich, Stefan
AU - Strahl, Erik
AU - Weber, Cornelius
AU - Wermter, Stefan
PY - 2019/11/1
Y1 - 2019/11/1
N2 - In recent years, there has been an increased interest in the role of social agents as language teachers. Our experiment was designed to investigate whether a physical agent in form of a social robot provides a better language-learning experience than a virtual agent. We evaluated the interactions regarding enjoyment, immersion, and vocabulary retention. The 55 participants who took part in our study learned 5 phrases of the fictional language High Valyrian from the TV show Game of Thrones. For the evaluation, questions from the Almere model, the Godspeed questionnaire and the User Engagement Scale were used as well as a number of custom questions. Our findings include statistically significant results regarding enjoyment (p=0.008) and immersion (p=0.023) for participants with little or no prior experience with social robots. In addition, we found that the participants were able to retain the High Valyrian phrases equally well for both conditions.
AB - In recent years, there has been an increased interest in the role of social agents as language teachers. Our experiment was designed to investigate whether a physical agent in form of a social robot provides a better language-learning experience than a virtual agent. We evaluated the interactions regarding enjoyment, immersion, and vocabulary retention. The 55 participants who took part in our study learned 5 phrases of the fictional language High Valyrian from the TV show Game of Thrones. For the evaluation, questions from the Almere model, the Godspeed questionnaire and the User Engagement Scale were used as well as a number of custom questions. Our findings include statistically significant results regarding enjoyment (p=0.008) and immersion (p=0.023) for participants with little or no prior experience with social robots. In addition, we found that the participants were able to retain the High Valyrian phrases equally well for both conditions.
KW - virtual agent
KW - fictional language
KW - language learning
KW - social robot
KW - role-play
U2 - 10.1007/978-3-030-35888-4_33
DO - 10.1007/978-3-030-35888-4_33
M3 - Article in proceedings
SP - 358
EP - 367
BT - Proceedings of the International Conference on Social Robotics (ICSR 2019)
CY - Madrid, Spain
ER -