Abstract
Navigation in video games has been a vastly neglected topic in game studies. In this
paper a classification system for navigational acts has been developed through theoretical
work as well as the analysis of multiple games. The result is an exclusive five-step
classification system. Moreover, the development showed that navigational acts are
highly dependent on the environment in which they occur. The system is a first step
towards a deeper understanding of how the player navigates the gameworld, instead
of what she navigates
paper a classification system for navigational acts has been developed through theoretical
work as well as the analysis of multiple games. The result is an exclusive five-step
classification system. Moreover, the development showed that navigational acts are
highly dependent on the environment in which they occur. The system is a first step
towards a deeper understanding of how the player navigates the gameworld, instead
of what she navigates
Originalsprog | Engelsk |
---|---|
Artikelnummer | 2 |
Tidsskrift | Replay. The Polish Journal of Game Studies |
Vol/bind | 3 |
Udgave nummer | 1 |
Sider (fra-til) | 29-46 |
Antal sider | 17 |
ISSN | 2391-8551 |
DOI | |
Status | Udgivet - 2016 |
Emneord
- Videogame Space
- Videogame Time
- Game Ontology
- Navigation
- Typology