Abstract
This paper introduces UnityVGDL, a port of the Video Game Description Language (VGDL) to the widely used Unity game engine. Our framework is based on the General Video Game AI (GVGAI) competition framework and implements its
core ontology, including a forward model. It integrates the Unity Machine Learning Agents (ML-Agents) toolkit with VGDL to train and run agents in VGDL-described games. We compare baseline learning results between GVGAI and UnityVGDL across
four different games and conclude that the Unity port is comparable to the GVGAI framework. UnityVGDL is available at: https://github.com/pyjamads/UnityVGDL
core ontology, including a forward model. It integrates the Unity Machine Learning Agents (ML-Agents) toolkit with VGDL to train and run agents in VGDL-described games. We compare baseline learning results between GVGAI and UnityVGDL across
four different games and conclude that the Unity port is comparable to the GVGAI framework. UnityVGDL is available at: https://github.com/pyjamads/UnityVGDL
Originalsprog | Engelsk |
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Titel | 2019 IEEE Conference on Games (CoG) |
Antal sider | 8 |
Forlag | IEEE |
Publikationsdato | 1 aug. 2019 |
ISBN (Elektronisk) | 978-1-7281-1884-0 |
DOI | |
Status | Udgivet - 1 aug. 2019 |
Begivenhed | IEEE Conference on Games (2019) - Queen Mary University of London, London, Storbritannien Varighed: 20 aug. 2019 → 23 aug. 2019 http://www.ieee-cog.org |
Konference
Konference | IEEE Conference on Games (2019) |
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Lokation | Queen Mary University of London |
Land/Område | Storbritannien |
By | London |
Periode | 20/08/2019 → 23/08/2019 |
Internetadresse |