Video Game Description Language Environment for Unity Machine Learning Agents

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Abstract

This paper introduces UnityVGDL, a port of the Video Game Description Language (VGDL) to the widely used Unity game engine. Our framework is based on the General Video Game AI (GVGAI) competition framework and implements its
core ontology, including a forward model. It integrates the Unity Machine Learning Agents (ML-Agents) toolkit with VGDL to train and run agents in VGDL-described games. We compare baseline learning results between GVGAI and UnityVGDL across
four different games and conclude that the Unity port is comparable to the GVGAI framework. UnityVGDL is available at: https://github.com/pyjamads/UnityVGDL
OriginalsprogEngelsk
Titel2019 IEEE Conference on Games (CoG)
Antal sider8
ForlagIEEE
Publikationsdato1 aug. 2019
ISBN (Elektronisk)978-1-7281-1884-0
DOI
StatusUdgivet - 1 aug. 2019
BegivenhedIEEE Conference on Games (2019) - Queen Mary University of London, London, Storbritannien
Varighed: 20 aug. 201923 aug. 2019
http://www.ieee-cog.org

Konference

KonferenceIEEE Conference on Games (2019)
LokationQueen Mary University of London
Land/OmrådeStorbritannien
ByLondon
Periode20/08/201923/08/2019
Internetadresse

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