Abstract
We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what
is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement
is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these
first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even
overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending
to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and
social; body and technology. By detailing the creative process, we show how soma design becomes a process
of designing with and through kinesthetic experience, in turn letting u
is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement
is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these
first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even
overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending
to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and
social; body and technology. By detailing the creative process, we show how soma design becomes a process
of designing with and through kinesthetic experience, in turn letting u
Originalsprog | Engelsk |
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Tidsskrift | A C M Transactions on Computer - Human Interaction |
Vol/bind | 40 |
Udgave nummer | 2 |
ISSN | 1073-0516 |
DOI | |
Status | Udgivet - 2021 |