Abstract
We introduce DeLeNoX (Deep Learning Novelty Explorer), a system that autonomously creates artifacts in constrained spaces according to its own evolving interestingness criterion. DeLeNoX proceeds in alternating phases of exploration and transformation. In the exploration phases, a version of novelty search augmented with constraint handling searches for maximally diverse
artifacts using a given distance function. In the transformation phases, a deep learning autoencoder learns to compress the variation between the found artifacts into a lower-dimensional space. The newly trained encoder is then used as the basis for a new distance function, transforming the criteria for the next exploration phase. In the current paper, we apply DeLeNoX to the creation of spaceships suitable for use in two-dimensional arcade-style computer games, a representative problem in procedural content generation in games. We also situate DeLeNoX in relation to the distinction between exploratory and transformational creativity, and in relation to Schmidhuber’s theory of creativity through the drive for compression progress
artifacts using a given distance function. In the transformation phases, a deep learning autoencoder learns to compress the variation between the found artifacts into a lower-dimensional space. The newly trained encoder is then used as the basis for a new distance function, transforming the criteria for the next exploration phase. In the current paper, we apply DeLeNoX to the creation of spaceships suitable for use in two-dimensional arcade-style computer games, a representative problem in procedural content generation in games. We also situate DeLeNoX in relation to the distinction between exploratory and transformational creativity, and in relation to Schmidhuber’s theory of creativity through the drive for compression progress
Originalsprog | Engelsk |
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Titel | Proceedings of the Fourth International Conference on Computational Creativity |
Antal sider | 8 |
Forlag | AAAI Press |
Publikationsdato | 2013 |
Sider | 56-63 |
ISBN (Trykt) | 978-1-74210-317-4 |
Status | Udgivet - 2013 |
Begivenhed | The fourth International Conference on Computational Creativity - Sydney, Australien Varighed: 12 jun. 2013 → 14 jun. 2013 http://www.computationalcreativity.net/iccc2013/ |
Konference
Konference | The fourth International Conference on Computational Creativity |
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Land/Område | Australien |
By | Sydney |
Periode | 12/06/2013 → 14/06/2013 |
Internetadresse |
Emneord
- Deep Learning
- Novelty Search
- Procedural Content Generation
- Autoencoder
- Transformational Creativity