Towards Player Adaptivity in a Serious Game for Conflict Resolution

C. Grappiolo, Yun-Gyung Cheong, J. Togelius, Rilla Khaled, G.N. Yannakakis

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

    Abstract

    We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
    OriginalsprogEngelsk
    TitelGames and Virtual Worlds for Serious Applications (VS-Games), 2011. Proceedings of 3rd International Conference on
    Antal sider7
    ForlagIEEE Computer Society Press
    Publikationsdato1 maj 2011
    Sider192-198
    ISBN (Trykt)978-1-4577-0316-4
    ISBN (Elektronisk)978-0-7695-4419-9
    DOI
    StatusUdgivet - 1 maj 2011

    Emneord

    • Adaptive Learning
    • Serious Games
    • Conflict Resolution Training
    • Procedural Content Generation
    • Game-Based Learning

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