Abstract
We present an initial demonstrator towards the creation of an adaptive serious game for teaching conflict resolution. The overall aim is the development of a game which detects and models player in-game behaviours and cognitive processes and, based on these, automatically generates content that drives the player towards personalized conflict resolution scenarios.
| Originalsprog | Engelsk |
|---|---|
| Titel | International Conference on Multimedia and Expo (ICME). 2011 IEEE |
| Antal sider | 1 |
| Forlag | IEEE |
| Publikationsdato | 2011 |
| ISBN (Trykt) | 978-1-61284-350-6 |
| Status | Udgivet - 2011 |
| Begivenhed | IEEE International Conference on Multimedia and Expo - Barcelona, Spanien Varighed: 11 jul. 2011 → 15 jul. 2011 http://www.icme2011.org/ |
Konference
| Konference | IEEE International Conference on Multimedia and Expo |
|---|---|
| Land/Område | Spanien |
| By | Barcelona |
| Periode | 11/07/2011 → 15/07/2011 |
| Internetadresse |
Emneord
- Adaptive serious game
- Conflict resolution
- Player behavior modeling
- Cognitive process detection
- Personalized game content generation