TY - GEN
T1 - Towards Adaptive Virtual Camera Control In Computer Games
AU - Burelli, Paolo
AU - Yannakakis, Georgios N.
PY - 2011
Y1 - 2011
N2 - Automatic camera control aims to define a framework to control virtual camera movements in dynamic and unpredictable virtual environments while ensuring a set of desired visual properties. We inves- tigate the relationship between camera placement and playing behaviour in games and build a user model of the camera behaviour that can be used to control camera movements based on player preferences. For this purpose, we collect eye gaze, camera and game-play data from subjects playing a 3D platform game, we cluster gaze and camera information to identify camera behaviour profiles and we employ machine learning to build predictive models of the virtual camera behaviour. The perfor- mance of the models on unseen data reveals accuracies above 70% for all the player behaviour types identified. The characteristics of the gener- ated models, their limits and their use for creating adaptive automatic camera control in games is discussed.
AB - Automatic camera control aims to define a framework to control virtual camera movements in dynamic and unpredictable virtual environments while ensuring a set of desired visual properties. We inves- tigate the relationship between camera placement and playing behaviour in games and build a user model of the camera behaviour that can be used to control camera movements based on player preferences. For this purpose, we collect eye gaze, camera and game-play data from subjects playing a 3D platform game, we cluster gaze and camera information to identify camera behaviour profiles and we employ machine learning to build predictive models of the virtual camera behaviour. The perfor- mance of the models on unseen data reveals accuracies above 70% for all the player behaviour types identified. The characteristics of the gener- ated models, their limits and their use for creating adaptive automatic camera control in games is discussed.
KW - Automatic camera control
KW - Virtual environments
KW - Player preferences
KW - Eye gaze data
KW - Machine learning models
KW - Automatic camera control
KW - Virtual environments
KW - Player preferences
KW - Eye gaze data
KW - Machine learning models
M3 - Conference article
SN - 0302-9743
VL - 6815
SP - 25
EP - 36
JO - Lecture Notes in Computer Science
JF - Lecture Notes in Computer Science
ER -