The potential of the contradictory in digital media: The example of the political art game PoliShot

Susan Grabowski, Daniel Cermak-Sassenrath

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelBidrag til bog/antologiForskningpeer review

Abstract

When we created PoliShot, a political Dada game and interactive installation, we were confronted quite unexpectedly with the question of what is morally or ethically tolerable in digital games. When it was exhibited, it provoked shocked and concerned reactions from curators and visitors alike. The stumbling block was the use of violence, or more specifically, asking the players to act violently in the game. We take our experiences as an occasion to enquire into and discuss the contradictions of the actual and the virtual, of concept and content. We attempt to draw historical and contemporary parallels and reflect on how art production is not limited to the work, but includes the artists and the audience as essential players in a dynamic system of meanings, motives, and interpretations, full of (un)intended and (un)anticipated conflicts, provocations, breakdowns and shifts, creating exciting and challenging opportunities for play.
OriginalsprogEngelsk
TitelPlayful Disruption of Digital Media
ForlagSpringer
Publikationsdato2018
Sider47–64
ISBN (Trykt)978-981-10-1889-3
ISBN (Elektronisk)978-981-10-1891-6
DOI
StatusUdgivet - 2018
NavnGaming Media and Social Effects

Emneord

  • Political Dadaism
  • Interactive Installation
  • Digital Game Ethics
  • Violence in Video Games
  • Artistic Audience Engagement

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