The Mario AI Championship 2009–2012

Julian Togelius, Noor Shaker, Sergy Karakovkiy, Georgios N. Yannakakis

Publikation: Artikel i tidsskrift og konference artikel i tidsskriftTidsskriftartikelForskningpeer review

Abstract

We give a brief overview of the Mario AI Championship, a series of competitions based on an open source clone of the seminal platform game Super Mario Bros. The competition has four tracks. The gameplay and learning tracks resemble traditional reinforcement learning competitions, the Level generation track focuses on the generation of entertaining game levels, and the Turing Test track focuses on humanlike game-playing behavior. We also outline some lessons learned from the competition and its future. The article is written by the four organizers of the competition
OriginalsprogEngelsk
TidsskriftA I Magazine
Vol/bind34
Udgave nummer3
Sider (fra-til) 89-92
ISSN0738-4602
StatusUdgivet - 2013

Emneord

  • Mario AI Championship
  • Reinforcement learning
  • Level generation
  • Turing Test
  • Game AI competitions

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