Abstract
The People’s Republic of China has become the largest digital game soft-ware market in the world. Yet, outside the Chinese game industry itself, very little is known about the local development scene. In this chapter, we approach Chinese regions’ game industry from both a historical and an analytical perspective, particularly by examining how game developers in the PRC, Taiwan, and Hong Kong came to learn game development through copying, imitation, and gradually moving to innovation. The chapter aims at explaining China’s game development history chronologically, starting from the end of the 1980s when Nintendo’s products entered China and pirated products overwhelmed the legally bound regular market until the emergence of indie studios in the 2010s.
Originalsprog | Engelsk |
---|---|
Titel | Game Production Studies |
Redaktører | Olli Sotamaa, Jan Svelch |
Antal sider | 17 |
Udgivelsessted | Amsterdam |
Forlag | Amsterdam University Press |
Publikationsdato | mar. 2021 |
Sider | 275-292 |
Kapitel | 14 |
DOI | |
Status | Udgivet - mar. 2021 |
Emneord
- Games
- Production
- development
- China
- culture