The clash of identities expressed in the Gamergate incident of 2014 was arguably intensified by the discourse of the “Gamers Are Dead” articles, which declared an end to gamers, meaning the prevalence of the gamer stereotype. This paper seeks to illuminate a novel angle of the Gamergate conflict by investigating how the gamer identity has been addressed through imagery in eight of the “Gamers Are Dead” articles of 2014. To do so, it discusses how the discourse of gamer identity, which is part of a larger ecology in game culture, may contribute to continued strife. To learn from the Gamergate crisis as a scholarly community, we unquestionably need to look at how discourse has been used to harm minorities, academics, and critics voicing their concerns about game culture. However, we also need to reflect on how critics affect the discourse of the gamer identity.
|Status||Udgivet - sep. 2020|
|Begivenhed||2020 DiGRA International Conference: Play is Everywhere - (Cancelled), Tampere, Finland|
Varighed: 2 jun. 2020 → 6 jul. 2020
|Konference||2020 DiGRA International Conference|
|Periode||02/06/2020 → 06/07/2020|