@article{ee26b0e0efac11dea523000ea68e967b,
title = "The Assemblage of Play",
abstract = "This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.",
keywords = "massively multiplayer online game, mods, assemblage, actor network theory, methodology, massively multiplayer online game, mods, assemblage, actor network theory, methodology",
author = "Taylor, {T. L.}",
year = "2009",
doi = "10.1177/1555412009343576",
language = "English",
volume = "4",
pages = "331--339",
journal = "Games and Culture : A Journal of Interactive Media",
issn = "1555-4120",
publisher = "SAGE Publications",
number = "4",
}