The Activity of Play

Martin Pichlmair

    Publikation: Konferencebidrag - EJ publiceret i proceeding eller tidsskriftKonferenceabstrakt til konferenceForskningpeer review

    Abstract

    This paper presents Activity Theory as a framework for understanding the action of playing games with the intention of building a foundation for the creation of new game design tools and methods. Activity Theory, an epistemological framework rooted in Soviet psychology of the first half of the 20th century, has a long history and was only recently applied to HCI (Nardi 1996) and games (P. Barr et al. 2007), where Barr succeeded in situating play in the Activity Theory framework. Based on his work to establish a framework for analysing systems of values in games, this paper maps different levels of interaction with games to concepts of Activity Theory in order to be able to design gameplay on those levels more effectively. The authors think that Activity Theory can provide a foundation for a new theoretical framework for game design.
    OriginalsprogEngelsk
    Publikationsdato2 aug. 2016
    Antal sider2
    StatusUdgivet - 2 aug. 2016
    BegivenhedDiGRA/FDG: The First International Joint Conference of DiGRA and FDG - The School of Arts, Media and Computer Games, Abertay University, Dundee, Storbritannien
    Varighed: 2 aug. 20165 aug. 2016
    Konferencens nummer: 1
    http://www.digra.org/cfp-digrafdg-2016-1st-joint-international-conference-of-digra-and-fdg/

    Konference

    KonferenceDiGRA/FDG
    Nummer1
    LokationThe School of Arts, Media and Computer Games, Abertay University
    Land/OmrådeStorbritannien
    ByDundee
    Periode02/08/201605/08/2016
    Internetadresse

    Emneord

    • activity theory
    • game design
    • games
    • videogames

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