Taking the Bizarre Seriously: Dreams as a Material for Interaction Design

Sofie Krogh Bønlykke, Kamma Amalie Lind Madsen, Tom Jenkins

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

Sleep technologies promise optimised sleep by tracking sleep cy- cles or by affecting sleep environment. This paper expands sleep technology to address more complex notions of sleep, proposing dream technology as a path for reflective practices that focus on nightly dreams rather than hours slept. Because dreams are bizarre and hard to grasp, we turn to speculative design practices in an RtD framework to investigate the nature of dreaming. This process pro- duced the ‘dream sticker machine’, a design proposal that visualises a user’s dreams with an AI image generator. This tangible dream trace becomes sharable in both public and personal spaces. This proposal formed the basis of a probe to how people might imagine their dreams taking form in the real world, and led to ideas for how the materials of dreams might be taken up as part of design research practice.
OriginalsprogEngelsk
TitelProceedings of Designing Interactive Systems 2024
ForlagAssociation for Computing Machinery
Publikationsdato1 jul. 2024
DOI
StatusUdgivet - 1 jul. 2024
BegivenhedDesigning Interactive Systems 2024: Why Design? - IT University of Copenhagen, Copenhagen, Danmark
Varighed: 1 jul. 20245 jul. 2024
https://dis.acm.org/2024/

Konference

KonferenceDesigning Interactive Systems 2024
LokationIT University of Copenhagen
Land/OmrådeDanmark
ByCopenhagen
Periode01/07/202405/07/2024
Internetadresse

Emneord

  • dreams
  • Interaction design
  • Probes
  • Design Fiction
  • Research through design

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