Abstract
Persona is a technique for enhancing user understanding and improving the user-centered design of digital products. Persona creation has traditionally been divided into Qualitative, Quantitative, and Mixed Methods approaches. However, no literature systematically contrasts the strengths and weaknesses of these approaches. We review the literature to map the strengths and weaknesses of these approaches and evaluate the potential of personas for the domain of digital innovation. We provide insights for better creation and use of personas by both researchers and practitioners, especially those that are new to personas, deploying personas in a new domain, or familiar with only one of the persona creation approaches.
| Originalsprog | Engelsk |
|---|---|
| Titel | Proceedings of the 54th Hawaii International Conference on System Sciences |
| Antal sider | 10 |
| Forlag | University of Hawai'i at Manoa |
| Publikationsdato | jan. 2021 |
| Sider | 4971-4980 |
| ISBN (Elektronisk) | 978-0-9981331-4-0 |
| Status | Udgivet - jan. 2021 |
| Begivenhed | Hawaii International Conference on System Sciences - VIRTUAL Varighed: 15 jul. 2020 → 1 sep. 2020 Konferencens nummer: 54 |
Konference
| Konference | Hawaii International Conference on System Sciences |
|---|---|
| Nummer | 54 |
| By | VIRTUAL |
| Periode | 15/07/2020 → 01/09/2020 |
Emneord
- personas, digital innovation
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