Abstract
Focusing on several examples of digital games (Kane & Lynch 2: Dog Days, Max Payne 3, and Spec Ops: The Line), the article analyzes the artistic innovation at work in the processes of othering and defamiliarization.
| Originalsprog | Engelsk |
|---|---|
| Titel | Le Comparatisme comme approche critique : Littérature, science, savoirs et technologie/Literature, Knowledge, Science and Technology |
| Antal sider | 16 |
| Vol/bind | 6 |
| Udgivelsessted | Paris |
| Forlag | Classiques Garnier |
| Publikationsdato | 2017 |
| Sider | 371-386 |
| ISBN (Trykt) | 9782406065371 |
| DOI | |
| Status | Udgivet - 2017 |
| Begivenhed | World Congress of the International Comparative Literature Association - Paris, Université Paris-Sorbonne, Paris, Frankrig Varighed: 18 jul. 2013 → 24 jul. 2014 Konferencens nummer: XX |
Konference
| Konference | World Congress of the International Comparative Literature Association |
|---|---|
| Nummer | XX |
| Lokation | Paris, Université Paris-Sorbonne |
| Land/Område | Frankrig |
| By | Paris |
| Periode | 18/07/2013 → 24/07/2014 |
Emneord
- Digital Games
- Artistic Innovation
- Othering
- Defamiliarization
- Narrative Analysis