Abstract
Focusing on several examples of digital games (Kane & Lynch 2: Dog Days, Max Payne 3, and Spec Ops: The Line), the article analyzes the artistic innovation at work in the processes of othering and defamiliarization.
Originalsprog | Engelsk |
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Titel | Le Comparatisme comme approche critique : Littérature, science, savoirs et technologie/Literature, Knowledge, Science and Technology |
Antal sider | 16 |
Vol/bind | 6 |
Udgivelsessted | Paris |
Forlag | Classiques Garnier |
Publikationsdato | 2017 |
Sider | 371-386 |
ISBN (Trykt) | 9782406065371 |
DOI | |
Status | Udgivet - 2017 |
Begivenhed | World Congress of the International Comparative Literature Association - Paris, Université Paris-Sorbonne, Paris, Frankrig Varighed: 18 jul. 2013 → 24 jul. 2014 Konferencens nummer: XX |
Konference
Konference | World Congress of the International Comparative Literature Association |
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Nummer | XX |
Lokation | Paris, Université Paris-Sorbonne |
Land/Område | Frankrig |
By | Paris |
Periode | 18/07/2013 → 24/07/2014 |
Emneord
- Digital Games
- Artistic Innovation
- Othering
- Defamiliarization
- Narrative Analysis