Stranger in a Strange Land. Representing and Simulating Alterity in Computer Games

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelBidrag til bog/antologiForskningpeer review

Abstract

Focusing on several examples of digital games (Kane & Lynch 2: Dog Days, Max Payne 3, and Spec Ops: The Line), the article analyzes the artistic innovation at work in the processes of othering and defamiliarization.
OriginalsprogEngelsk
TitelLe Comparatisme comme approche critique : Littérature, science, savoirs et technologie/Literature, Knowledge, Science and Technology
Antal sider16
Vol/bind6
UdgivelsesstedParis
ForlagClassiques Garnier
Publikationsdato2017
Sider371-386
ISBN (Trykt)9782406065371
DOI
StatusUdgivet - 2017
BegivenhedWorld Congress of the International Comparative Literature Association - Paris, Université Paris-Sorbonne, Paris, Frankrig
Varighed: 18 jul. 201324 jul. 2014
Konferencens nummer: XX

Konference

KonferenceWorld Congress of the International Comparative Literature Association
NummerXX
LokationParis, Université Paris-Sorbonne
Land/OmrådeFrankrig
ByParis
Periode18/07/201324/07/2014

Emneord

  • Digital Games
  • Artistic Innovation
  • Othering
  • Defamiliarization
  • Narrative Analysis

Fingeraftryk

Dyk ned i forskningsemnerne om 'Stranger in a Strange Land. Representing and Simulating Alterity in Computer Games'. Sammen danner de et unikt fingeraftryk.

Citationsformater