Storytelling in serious games

Antonia Kampa, Susanne Haake, Paolo Burelli

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    Abstract

    This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject.
    OriginalsprogEngelsk
    TitelEntertainment Computing and Serious Games
    Antal sider19
    ForlagSpringer
    Publikationsdato2016
    Sider521-539
    ISBN (Trykt)9783319461519
    DOI
    StatusUdgivet - 2016
    NavnLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Vol/bind9970 LNCS
    ISSN0001-0782

    Emneord

    • Interactive digital storytelling
    • Interactive media
    • Narrating techniques
    • Serious games

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