Abstract
This paper introduces Squeezer, a tool for designing juicy effects inthe Unity game engine. Drawing upon inspiration from sound effect synthesizers and description languages, Squeezer can "synthesize" common types of juice effects, by combining simple effects into effect sequences. These effect sequences can be edited and executed even while playing the game in the editor, lowering iteration times and easing the exploration of effects. We make a preliminary usability test to verify the functionality and scope of the tool. Squeezer is available at: https://github.com/pyjamads/Squeezer
Originalsprog | Engelsk |
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Titel | CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
Antal sider | 4 |
Forlag | Association for Computing Machinery |
Publikationsdato | 2 nov. 2020 |
Sider | 282–286 |
DOI | |
Status | Udgivet - 2 nov. 2020 |
Begivenhed | CHI:Play 2020 - Virtual, Ottawa, Canada Varighed: 2 nov. 2020 → 5 nov. 2020 https://chiplay.acm.org/2020/ |
Konference
Konference | CHI:Play 2020 |
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Lokation | Virtual |
Land/Område | Canada |
By | Ottawa |
Periode | 02/11/2020 → 05/11/2020 |
Internetadresse |
Emneord
- Game Development
- Game Design
- Juice Effects
- Interaction Feedback
- Toolkit
- Prototyping
- Generators