Squeezer - A Tool for Designing Juicy Effects

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Abstract

This paper introduces Squeezer, a tool for designing juicy effects inthe Unity game engine. Drawing upon inspiration from sound effect synthesizers and description languages, Squeezer can "synthesize" common types of juice effects, by combining simple effects into effect sequences. These effect sequences can be edited and executed even while playing the game in the editor, lowering iteration times and easing the exploration of effects. We make a preliminary usability test to verify the functionality and scope of the tool. Squeezer is available at: https://github.com/pyjamads/Squeezer
OriginalsprogEngelsk
TitelCHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
Antal sider4
ForlagAssociation for Computing Machinery
Publikationsdato2 nov. 2020
Sider 282–286
DOI
StatusUdgivet - 2 nov. 2020
BegivenhedCHI:Play 2020 - Virtual, Ottawa, Canada
Varighed: 2 nov. 20205 nov. 2020
https://chiplay.acm.org/2020/

Konference

KonferenceCHI:Play 2020
LokationVirtual
Land/OmrådeCanada
ByOttawa
Periode02/11/202005/11/2020
Internetadresse

Emneord

  • Game Development
  • Game Design
  • Juice Effects
  • Interaction Feedback
  • Toolkit
  • Prototyping
  • Generators

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