Abstract
This paper presents a Mixed-Initiative version of Squeezer, a tool for designing juice effects in the Unity game engine. Drawing upon sound synthesizers and game description languages, Squeezer can synthesize common types of juice effects by combining simple building blocks into sequences. Additionally, Squeezer offers effect generation based on predefined recipes as well as an interface for interactively evolving effect sequences. We conducted a user study with five experts to verify the functionality and interest among game designers. By applying generative and evolutionary strategies to juice effect design, Squeezer allows game designers and researchers using games in their work to explore adding juice effects to their games and frameworks.
Squeezer is available at: https://github.com/pyjamads/Squeezer
Squeezer is available at: https://github.com/pyjamads/Squeezer
Originalsprog | Engelsk |
---|---|
Titel | Proceedings of The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG’21) |
Antal sider | 11 |
Forlag | Association for Computing Machinery |
Publikationsdato | 16 sep. 2021 |
Artikelnummer | 37 |
ISBN (Elektronisk) | 978-1-4503-8422-3/21/08 |
DOI | |
Status | Udgivet - 16 sep. 2021 |
Begivenhed | The 16th International Conference on the Foundations of Digital Games (FDG) 2021 - Fully Online Varighed: 2 aug. 2021 → 6 aug. 2021 Konferencens nummer: 16th http://www.fdg2021.org/ http://fdg2021.org |
Konference
Konference | The 16th International Conference on the Foundations of Digital Games (FDG) 2021 |
---|---|
Nummer | 16th |
Lokation | Fully Online |
Periode | 02/08/2021 → 06/08/2021 |
Internetadresse |
Emneord
- Mixed-initiative tools
- Juice effects
- Unity game engine
- Sound synthesis
- Generative design strategies