Abstract
By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.
| Originalsprog | Engelsk |
|---|---|
| Tidsskrift | Design Issues |
| Vol/bind | 37 |
| Udgave nummer | 2 |
| ISSN | 0747-9360 |
| DOI | |
| Status | Udgivet - 2021 |
Emneord
- design patterns
- digital
- evolution
- games
- history
Fingeraftryk
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