Split-Screen: Videogame History through Local Multiplayer Design

Pawel Grabarczyk, Veli-Matti Karhulahti

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Abstract

By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.
OriginalsprogEngelsk
TidsskriftDesign Issues
Vol/bind37
Udgave nummer2
ISSN0747-9360
DOI
StatusUdgivet - 2021

Emneord

  • design patterns
  • digital
  • evolution
  • games
  • history

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