Abstract
By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution.
Originalsprog | Engelsk |
---|---|
Tidsskrift | Design Issues |
Vol/bind | 37 |
Udgave nummer | 2 |
ISSN | 0747-9360 |
DOI | |
Status | Udgivet - 2021 |
Emneord
- design patterns
- digital
- evolution
- games
- history