Spiele für Fremde/mit Fremden: Orang-Utans (Pongo Pygmaeus) und Touchscreen-Computer-Games

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Abstract

This essay introduces an ongoing project that aims to enrich the lives of captive orangutans and raise awareness around issues related to their wellbeing and endangerment. Building on experimental and exploratory game design research with orangutans, it addresses a number of examples that highlight the areas of discomfort and uncertainty in human-animal communication and ACI (Animal-Computer Interaction). Cases of unusual play practices and uses of touch screen technology are explored alongside the ethical stance of the research. The essay goes on discussing how play can be used as means to facilitate interaction between individuals of different kind. In play, there is a potential for ‘becoming with’ whom we may first consider a stranger (Haraway 2008). Digital play, in particular, allows a form of mediated communication that eliminates some of the immediate and bodily obstacles and opens up new ways for togetherness in play.
OriginalsprogEngelsk
TidsskriftNavigationen. Zeitschrift für Medien- und Kulturwissenschaften
Vol/bind21
Udgave nummer1
Sider (fra-til)55-72
Antal sider18
ISSN1619-1641
DOI
StatusUdgivet - 2021

Emneord

  • computer games
  • non-human animals
  • game design
  • non-human animal play
  • design research
  • participation

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