TY - UNPB
T1 - Spec Ops: The line between player and spectator in ludic entertainment.
AU - Aarseth, Espen J.
PY - 2017
Y1 - 2017
N2 - This paper will discuss the phenomenon of mediated game spectatorship, from the early games to today’s e-sport championships and online communities (youtube, twitch.tv, etc), and develop a descriptive model of the different modes of ludic spectatorship, that is, the possibility space of different spectator positions and modes afforded by games and gameplay.
AB - This paper will discuss the phenomenon of mediated game spectatorship, from the early games to today’s e-sport championships and online communities (youtube, twitch.tv, etc), and develop a descriptive model of the different modes of ludic spectatorship, that is, the possibility space of different spectator positions and modes afforded by games and gameplay.
KW - Mediated game spectatorship
KW - E-sport championships
KW - Online communities
KW - Ludic spectatorship
KW - Gameplay modes
M3 - Working paper
BT - Spec Ops: The line between player and spectator in ludic entertainment.
ER -