Speaking Through Omission: Game Maps as Spatial Rhetoric

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Abstract

This paper uses the military propaganda game America's Army to understand how computer game maps can be used to serve a rhetorical purpose. I argue that the game maps speak primarily through omissions, simplifications and differentiating features that highlight the relationship between similar games, rather than the relation between game and reality. Through a study of user-generated maps, I
conclude that the rhetoric of America's Army can be identified also in the players' own creations, indicating some degree of success for the propaganda purpose of the game.
OriginalsprogEngelsk
TidsskriftNovoe Literaturnoe Obozrenie
Udgave nummer158
Sider (fra-til)267-282
ISSN0869-6365
StatusUdgivet - 2019

Emneord

  • Game Maps
  • Rhetoric
  • America's Army
  • User-Generated Content

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