Smörgåsbords for Physical Computing

Laurens Boer, Harvey Bewley, Ben Cahill, Steffen Hviid Trier

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

Physical computing concerns the design of systems that can sense and respond to the world around them, which is why it is often used in interaction design projects in educational settings. However, students who encounter physical computing for the first time are typically not aware of the form factors and the potential for interaction of the various sensing and actuating possibilities. To complement existing touchpoints that these students have with physical computing, we present electronic smörgåsbords: boards that display collections of physical computing components that are available inhouse in an organised and interactive way to support the initiation of interaction design projects. The development of the boards allowed us to articulate four principles for their design, which are intended to inspire the development of future educational material.
OriginalsprogEngelsk
TitelTEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
Antal sider12
ForlagAssociation for Computing Machinery
Publikationsdato15 feb. 2021
Sider1
Artikelnummer101
ISBN (Elektronisk)978-1-4503-8213-7/21/02.
DOI
StatusUdgivet - 15 feb. 2021
BegivenhedFifteenth International Conference on Tangible, Embedded, and Embodied Interaction -
Varighed: 15 feb. 202119 feb. 2021
https://tei.acm.org/2021/

Konference

KonferenceFifteenth International Conference on Tangible, Embedded, and Embodied Interaction
Periode15/02/202119/02/2021
Internetadresse

Emneord

  • Physical computing
  • Interaction design
  • Educational tools
  • Electronic smörgåsbords
  • Design principles

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