Abstract
This paper explores the concept of fields of experience as a way to engage with the conditions of emergence of what we might call sentience. As a process of fielding, sensation and processes of sense-making are of an emergent and entangled quality in the overall ecology of experience. We specifically wish to emphasize the dynamics of the closely interrelated conditions for sensing and sense-making – what we concep-tualize as ‘shifting immedations’ - and its affective politics. Rather than transgression, ‘shifting’ foregrounds the some-times almost imperceptible reorientations of fields of experi-ence that are lived immediately as tendencies and vectors for change (feeling the non-sensuous). In particular, we wish to zoom in on specific practices and technologies that might modulate and reorient such experiential fields. We do so by analyzing two cases that emphasize the emergent relations be-tween digital and interactive technologies and their fielding potential; BERMUDA is an interactive installation that at-tempts to relay affective intensity into tendencies for collec-tive action, whereas the interventions of etcetera emphasize time-sensitive modulations of experience. Exploring these cases, we ask how experiential fields and shifting immedia-tions might allow us to think and act towards new forms of en
Originalsprog | Engelsk |
---|---|
Titel | Why Sentience? : Proceedings of 26th International Symposium on Electronic Arts |
Antal sider | 7 |
Forlag | ISEA |
Publikationsdato | 27 okt. 2020 |
Sider | 91-98 |
ISBN (Elektronisk) | 978-2-9816413-2-8 |
Status | Udgivet - 27 okt. 2020 |
Emneord
- Fields of experience
- Emergent sentience
- Sense-making
- Affective politics
- Digital technologies