Abstract
We present a demonstration of Ropossum, an authoring tool for the generation and testing of levels of the physics-based game, Cut the Rope. Ropossum integrates many features: (1) automatic design of complete solvable content, (2) incorporation of designer’s input through the creation of complete or partial designs, (3) automatic check for playability and (4) optimization of a given design based on playability. The system includes a physics engine to simulate the game and an evolutionary framework to evolve content as well as an AI reasoning agent to check for playability. The system is optimised to allow on-line feedback and realtime interaction.
Originalsprog | Engelsk |
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Titel | Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment : AIIDE 2013 - AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment |
Antal sider | 2 |
Forlag | AAAI Press |
Publikationsdato | 2013 |
Sider | 215-216 |
ISBN (Trykt) | 978-1-57735-607-3 |
Status | Udgivet - 2013 |
Begivenhed | Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Northeastern University, Boston, MA USA, USA Varighed: 14 okt. 2013 → 18 okt. 2013 Konferencens nummer: 9 http://www.aaai.org/Conferences/AIIDE/aiide13.php |
Konference
Konference | Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment |
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Nummer | 9 |
Lokation | Northeastern University |
Land/Område | USA |
By | Boston, MA USA |
Periode | 14/10/2013 → 18/10/2013 |
Internetadresse |
Emneord
- Ropossum
- Physics-based Game
- Level Generation
- Playability Testing
- Evolutionary Framework