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Respond to change or die: an educational scrum simulation for distributed teams

  • Lappeenranta–Lahti University of Technology

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

ABSTRACT
Scrum is best learned by doing, e.g. through simulation, as it is
simple to understand but di"cult to master. During the Covid19 pandemic, we could not use the traditional face-to-face Scrum
Lego simulation game, but had to utilize something workable in
an online environment. In this paper we present an online Scrum
simulation for distributed teams that was created in a multiplayer
game “Don’t Starve Together” (DST) through iterative re#ective
work and analysis. We ran the simulation with 25 Scrum teams
on four di$erent courses with participants from eight universities
located in three countries. We collected feedback from 244 participants by analysing 196 student learning diaries and 84 student
evaluation surveys, and by running a retrospective with 19 industry
participants. The participants’ feedback was highly positive. The
main reported learning outcomes were communication, estimation,
Scrum in practice, communication and collaboration with industrial
Product Owners, Scrum events, work organisation, teamwork and
prioritisation.
OriginalsprogEngelsk
TitelACM/IEEE 44th International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET '22)
Publikationsdato2022
Sider235–246
DOI
StatusUdgivet - 2022
BegivenhedInternational Conference on Software Engineering: Software Engineering Education and Training - Pittsburgh, USA
Varighed: 21 maj 202229 maj 2022
Konferencens nummer: 44
https://dl.acm.org/doi/proceedings/10.1145/3510456

Konference

KonferenceInternational Conference on Software Engineering
Nummer44
Land/OmrådeUSA
ByPittsburgh
Periode21/05/202229/05/2022
Internetadresse

Emneord

  • software engineering education
  • Scrum
  • simulation
  • play

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