TY - JOUR
T1 - Reality has always been augmented: Play and the promises of Pokémon GO
AU - Sicart, Miguel Angel
PY - 2016
Y1 - 2016
N2 - This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, & Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces.
AB - This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, & Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces.
U2 - 10.1177/2050157916677863
DO - 10.1177/2050157916677863
M3 - Journal article
SN - 2050-1579
VL - 5
SP - 30
EP - 33
JO - Mobile Media & Communication
JF - Mobile Media & Communication
IS - 1
ER -