Soft robots are typically developed with specific functions in mind. What we propose here is to shift focus to their aesthetic and performative qualities as means to open up a larger space of potential expressions and tacit abilities of these animated artefacts. Basically, to focus on the aesthetic potential of the objects through form, material, and movement exploration. As a strategy, we use provocations to broaden the design space with new interactive experiences in the physical realm. We argue that by using provoking performative objects as inspiration we can ultimately design a more connected and bodily engagement with computational devices.
|Titel||DIS '17 Companion : Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems|
|Forlag||Association for Computing Machinery|
|Publikationsdato||10 jun. 2017|
|Status||Udgivet - 10 jun. 2017|