Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks

  • Andreas Hald
  • , Jens Stuckermann Hansen
  • , Jeppe Theiss Kristensen
  • , Paolo Burelli

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

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    Keyphrases

    Engineering