Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction, or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design of new types of games, while games have often served as a powerful tool for testing and simulation.
Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we’ll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.
OriginalsprogEngelsk
TitelIEEE Conference on Games 2024
ForlagIEEE
Publikationsdato2024
ISBN (Trykt)979-8-3503-5068-5
ISBN (Elektronisk)979-8-3503-5067-8
StatusUdgivet - 2024
BegivenhedIEEE Conference on Games - Milan, Italien
Varighed: 5 nov. 20248 nov. 2024

Konference

KonferenceIEEE Conference on Games
Land/OmrådeItalien
ByMilan
Periode05/11/202408/11/2024

Fingeraftryk

Dyk ned i forskningsemnerne om 'Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games'. Sammen danner de et unikt fingeraftryk.

Citationsformater