Abstract
This article explores how the concept of play as a vision of software that establishes new relations with digital technologies. This article argues that play has a fundamental role in shaping human engagement with software, and the cultural phenomena that derive from that engagement.
| Originalsprog | Engelsk |
|---|---|
| Tidsskrift | Information, Communication & Society |
| ISSN | 1369-118X |
| DOI | |
| Status | Udgivet - 2020 |
Emneord
- relational strategies
- software society
- Play
- artificial intelligence
Fingeraftryk
Dyk ned i forskningsemnerne om 'Playing software: the role of the ludic in the software society'. Sammen danner de et unikt fingeraftryk.Citationsformater
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver