Playing software: the role of the ludic in the software society

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Abstract

This article explores how the concept of play as a vision of software that establishes new relations with digital technologies. This article argues that play has a fundamental role in shaping human engagement with software, and the cultural phenomena that derive from that engagement.
OriginalsprogEngelsk
TidsskriftInformation, Communication & Society
ISSN1369-118X
DOI
StatusUdgivet - 2020

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