Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play

Anders Sundnes Løvlie, Karin Ryding, Jocelyn Spence, Paulina Rajkoska, Annika Waern, Tim Wray, Steve Benford, Preston William, Emily Clare-Thorn

Publikation: Artikel i tidsskrift og konference artikel i tidsskriftTidsskriftartikelForskningpeer review


This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid museum experiences that aimed to facilitate critical play with/in the collections of the Museum of Yugoslavia and the highly contested heritage they represent. Based on reflections from the design process as well as feedback from test users, we describe a series of challenges: Challenging the norms of visitor behaviour, challenging the role of the artefact, and challenging the curatorial authority. In conclusion, we outline some possible design strategies to address these challenges.
TidsskriftACM Journal on Computing and Cultural Heritage
Udgave nummer2
Sider (fra-til)1-26
Antal sider26
StatusUdgivet - 28 maj 2021


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