Abstract
In this article, I will introduce how and why a group of female game modders (or “skinners”) modify the computer game The Sims 2. I will draw on examples of players’ creations that represent aspects of their Finnish cultural context to illustrate a connection between the game’s encouragement for being productive and for understanding skinning as a form of play.
Originalsprog | Engelsk |
---|---|
Tidsskrift | Television & New Media |
Vol/bind | 15 |
Udgave nummer | 1 |
Sider (fra-til) | 58-67 |
ISSN | 1527-4764 |
Status | Udgivet - 2014 |
Udgivet eksternt | Ja |
Emneord
- Game Modding
- Female Gamers
- The Sims 2
- Cultural Context
- Play and Productivity