Playing by Doing: Co-Created ‘Finnish’ in The Sims 2

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Abstract

In this article, I will introduce how and why a group of female game modders (or “skinners”) modify the computer game The Sims 2. I will draw on examples of players’ creations that represent aspects of their Finnish cultural context to illustrate a connection between the game’s encouragement for being productive and for understanding skinning as a form of play.
OriginalsprogEngelsk
TidsskriftTelevision & New Media
Vol/bind15
Udgave nummer1
Sider (fra-til)58-67
ISSN1527-4764
StatusUdgivet - 2014
Udgivet eksterntJa

Emneord

  • Game Modding
  • Female Gamers
  • The Sims 2
  • Cultural Context
  • Play and Productivity

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