Abstract
In this article, I will introduce how and why a group of female game modders (or "skinners") modify the computer game The Sims 2. I will draw on examples of players' creations that represent aspects of their Finnish cultural context to illustrate a connection between the game's encouragement for being productive and for understanding skinning as a form of play.
| Originalsprog | Engelsk |
|---|---|
| Tidsskrift | Television & New Media |
| Vol/bind | 15 |
| Udgave nummer | 1 |
| Sider (fra-til) | 58-67 |
| Antal sider | 10 |
| ISSN | 1527-4764 |
| DOI | |
| Status | Udgivet - 2014 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Playing by doing and players' localization of the sims 2'. Sammen danner de et unikt fingeraftryk.Citationsformater
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