Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum

Karin Ryding, Jonas Fritsch

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

This paper presents an exploration of play design as a relational strategy to intensify affective encounters during an art museum visit. Theoretically, the paper presents a foundation emphasising the relational aspects of designing playful museum experiences. Based on a detailed and contextual analysis of a mobile web app entitled 'Never let me go', designed to be used in art museums, we show how the app and infrastructure catalysed affective encounters and put the relations between the players, the architecture and the exhibited artworks into motion. In our analysis, we highlight four ways through which the players' experiences were intensified. Finally, we discuss the potential and concerns arising from working with relational play strategies in the design of affectively engaging museum experiences, emphasising emergence, intimacy, ambiguity and trust as key elements.
OriginalsprogEngelsk
TitelProceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20) : More than Human centred Design
Antal sider12
ForlagAssociation for Computing Machinery
Publikationsdato6 jul. 2020
Sider681-693
ISBN (Elektronisk)978-1-4503-6974-9
DOI
StatusUdgivet - 6 jul. 2020
BegivenhedDesigning Interactive Systems 2020: More than Human Centred Design - Eindhoven, Holland
Varighed: 6 jul. 202020 jul. 2020
https://dis.acm.org/2020/

Konference

KonferenceDesigning Interactive Systems 2020
Land/OmrådeHolland
ByEindhoven
Periode06/07/202020/07/2020
Internetadresse

Emneord

  • Play Design
  • Affective Encounters
  • Relational Strategies
  • Museum Experience
  • Mobile Web App
  • Art Interaction
  • Emergent Play
  • Intimacy in Design
  • Ambiguity in User Experience
  • Trust in Playful Interactions

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