Abstract
This paper presents a search-based approach to generating
game content that satisfies both gameplay requirements
and user-expressed aesthetic criteria. Using evolutionary
constraint satisfaction, we search for spaceships (for a
space combat game) represented as compositional pattern-producing
networks. While the gameplay requirements are
satisfied by ad-hoc defined constraints, the aesthetic evaluation
function can also be informed by human aesthetic judgement.
This is achieved using indirect interactive evolution,
where an evaluation function re-weights an array of aesthetic
criteria based on the choices of a human player. Early results
show that we can create aesthetically diverse and interesting
spaceships while retaining in-game functionality.
game content that satisfies both gameplay requirements
and user-expressed aesthetic criteria. Using evolutionary
constraint satisfaction, we search for spaceships (for a
space combat game) represented as compositional pattern-producing
networks. While the gameplay requirements are
satisfied by ad-hoc defined constraints, the aesthetic evaluation
function can also be informed by human aesthetic judgement.
This is achieved using indirect interactive evolution,
where an evaluation function re-weights an array of aesthetic
criteria based on the choices of a human player. Early results
show that we can create aesthetically diverse and interesting
spaceships while retaining in-game functionality.
| Originalsprog | Engelsk |
|---|---|
| Publikationsdato | 2011 |
| Antal sider | 6 |
| Status | Udgivet - 2011 |
| Begivenhed | The 7th Artificial Intelligence and Interactive Digital Entertainment Conference - Palo Alto, USA Varighed: 12 okt. 2011 → 14 okt. 2011 Konferencens nummer: 7th http://www.aiide.org/aiide11/ |
Konference
| Konference | The 7th Artificial Intelligence and Interactive Digital Entertainment Conference |
|---|---|
| Nummer | 7th |
| Land/Område | USA |
| By | Palo Alto |
| Periode | 12/10/2011 → 14/10/2011 |
| Internetadresse |
Emneord
- search-based content generation
- gameplay requirements
- user-expressed aesthetic criteria
- evolutionary constraint satisfaction
- indirect interactive evolution