Optimizing Visual Properties of Game Content through Neuroevolution

Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

    Publikation: Konferencebidrag - EJ publiceret i proceeding eller tidsskriftPosterForskningpeer review

    Abstract

    This paper presents a search-based approach to generating
    game content that satisfies both gameplay requirements
    and user-expressed aesthetic criteria. Using evolutionary
    constraint satisfaction, we search for spaceships (for a
    space combat game) represented as compositional pattern-producing
    networks. While the gameplay requirements are
    satisfied by ad-hoc defined constraints, the aesthetic evaluation
    function can also be informed by human aesthetic judgement.
    This is achieved using indirect interactive evolution,
    where an evaluation function re-weights an array of aesthetic
    criteria based on the choices of a human player. Early results
    show that we can create aesthetically diverse and interesting
    spaceships while retaining in-game functionality.
    OriginalsprogEngelsk
    Publikationsdato2011
    Antal sider6
    StatusUdgivet - 2011
    BegivenhedSeventh Artificial Intelligence and Interactive Digital Entertainment Conference - Palo Alto, USA
    Varighed: 12 okt. 201114 okt. 2011
    Konferencens nummer: 7th
    http://www.aiide.org/aiide11/

    Konference

    KonferenceSeventh Artificial Intelligence and Interactive Digital Entertainment Conference
    Nummer7th
    Land/OmrådeUSA
    ByPalo Alto
    Periode12/10/201114/10/2011
    Internetadresse

    Emneord

    • search-based content generation
    • gameplay requirements
    • user-expressed aesthetic criteria
    • evolutionary constraint satisfaction
    • indirect interactive evolution

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