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Operationalising Difficulty in Puzzle Games
Jeppe Theiss Kristensen
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Ph.d.-afhandling
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Keyphrases
Puzzle Game
100%
New Content
75%
Playtesting
50%
Agent Behavior
50%
Player Behavior
25%
Predictive Power
25%
Industrial PhD
25%
Reinforcement Learning
25%
Artificial Neural Network
25%
Dynamic Difficulty Adjustment
25%
Player Engagement
25%
Behavioral Data
25%
Strong Correlation
25%
Tree Search
25%
Human Performance
25%
Commercial Environment
25%
Play Skills
25%
Top 10
25%
Factorization Machines
25%
Difficulty Prediction
25%
Scale Problem
25%
Work-first
25%
Modeling Difficulty
25%
Parametric Distribution
25%
Latent Factors
25%
Last Line
25%
Technical Constraints
25%
Perceived Difficulty
25%
Computer Science
Use Case
100%
Predictive Power
50%
Tree Search
50%
Reinforcement Learning
50%
Deep Understanding
50%
Difficulty Level
50%
Behavior Data
50%
Perceived Difficulty
50%
Artificial Neural Network
50%
Economics, Econometrics and Finance
Industry
100%