Data is becoming an important central point for making de- sign decisions for most software. Game development is not an exception. As data-driven methods and systems start to pop- ulate these environments, a good question is: can we make models developed from this data transparent to users? In this paper, we synthesize existing work from the Intelligent User Interface and Learning Science research communities, where they started to investigate the potential of making such data and models available to users. We then present a new area ex- ploring this question, which we call Open Player Modeling, as an emerging research area. We deﬁne the design space of Open Player Models and present exciting open problems that the games research community can explore. We conclude the paper with a case study and discuss the potential value of this approach.
|Udgivet - 2021