On the Dynamics of Affective States During Play and the Role of Confusion.

Thomas Vase Schultz Volden, Oleg Jarma Montoya, Marco Scirea, Paolo Burelli

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelBidrag til bog/antologiForskningpeer review

Abstract

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research suggests that confusion can contribute to a positive experience, potentially motivating players to learn. The state of confusion in video games should be further investigated to gain more insight into the learning experience of play and how it affects the player experience. In this article, we design a study to collect learning-related affects for users playing a game prototype that intentionally confuses the player. We assess the gathered affects against a complex learning model, affirming that, in specific instances, the player experience aligns with the learning experiences. Moreover, we identify correlations between these affects and the Player Experience Inventory constructs, particularly concerning flow experiences.
OriginalsprogEngelsk
TitelProceedings of the 2025 IEEE Conference on Games
Antal sider4
ForlagIEEE
Publikationsdato19 aug. 2025
Sider1-4
DOI
StatusUdgivet - 19 aug. 2025
BegivenhedIEEE 7th Conference on Games 2025 - Instituto Superior Tecnico, Lisbon, Portugal
Varighed: 26 aug. 202529 aug. 2025
Konferencens nummer: 7
https://cog2025.inesc-id.pt/

Konference

KonferenceIEEE 7th Conference on Games 2025
Nummer7
LokationInstituto Superior Tecnico
Land/OmrådePortugal
ByLisbon
Periode26/08/202529/08/2025
Internetadresse

Emneord

  • Affect dynamics
  • Flow theory
  • Player experience
  • Video games

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