Now That's What I Call a Robot(ics Education Kit)!

James Fey, Raquel Robinson, Selin Ovali, Nate Laffan, Kevin Weatherwax, Ella Dagan, Katherine Isbister

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review


STEM education is an important component of broadening participation in computational fields, and robotics-inspired kits are a common avenue for teaching youth computational concepts. In this pictorial, we contrast widely used kits (i.e., Lego Mindstorms, Sphero, and DASH) with a kit we created in the form of a module embedded in a summer camp, that takes an alternative approach. Most existing kits are designed with clear-cut, narrowly defined end goals for learners to accomplish. The lessons typically do not include teaching design concepts, and do not offer opportunities for crafting, personalization, and storytelling. We offer a more flexible and creative kit design; integrating concepts such as design thinking, iterative design, and collaboration. We illustrate our design process used to craft the kit/module, along with artifacts collected from its use, and discuss how this approach might help support a broader range of groups—particularly those that are underrepresented in STEM.
TitelTangible, Embedded, and Embodied Interaction
ForlagAssociation for Computing Machinery
Publikationsdato11 feb. 2024
StatusUdgivet - 11 feb. 2024


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