Now It's Personal: On Abusive Game Design

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    Abstract

    In this paper, we introduce the concept of abusive game design as
    an attitude towards creating games – an aesthetic practice that
    operates as a critique of certain conventionalisms in popular game
    design wisdom. We emphasize that abusive game design is, at its
    core, about spotlighting the dialogic relation between player and
    designer.
    OriginalsprogEngelsk
    TitelFuture Play Conference Proceedings
    Antal sider8
    ForlagAssociation for Computing Machinery
    Publikationsdatomaj 2010
    Sider64
    Kapitel71
    StatusUdgivet - maj 2010

    Emneord

    • abusive game design
    • game aesthetics
    • player-designer dialogue
    • game design critique
    • conventional game design

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